AI Insights · Timothy · October 2022
Top 5 Character Collection Games on iOS in Australia: Q3 2022
Explore the performance of the top 5 character collection games on the iOS platform in Australia for Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 character collection games on the iOS platform in Australia experienced varied performance in weekly downloads, revenue, and active users. Here’s a closer look at each app's performance, based on data from Sensor Tower.
Slotomania™ Slots Machine Game saw a peak in weekly revenue at approximately $302K in mid-July, followed by a gradual decline, closing the quarter at around $180K. Weekly downloads peaked in mid-July at 584, but then tapered off to 297 by the end of September. Active users started at 4.9K in late June, seeing a slight increase to 5.1K mid-quarter, and finishing at 4.2K.
Clash of Clans experienced a significant spike in weekly revenue in early August, reaching around $293K, before settling to $216K by the end of September. Downloads were highest at the start of the quarter with 5.7K, dipped to 3.7K in early September, and rebounded to 5K by the end of the quarter. Active users fluctuated slightly but showed an overall increase from 590K in late June to 600K by the end of September.
Pokémon GO exhibited consistent weekly revenue, peaking at $203K in late August, then experiencing a dip to $101K in mid-September, and closing at $129K. Weekly downloads were fairly steady, starting at 7.5K and finishing at 7K. Active users showed a gradual increase from 267K in late June to a peak of 301K in late August, ending the quarter at 291K.
Coin Master maintained stable weekly revenue, peaking at around $152K in mid-July and then declining to $100K by the end of September. Downloads started high at 8.9K in late June but saw a gradual decline to 4.2K by the end of the quarter. Active users started at 38.2K, showing a slight downward trend to close at 32.1K.
State of Survival: Zombie War had a peak weekly revenue of approximately $157K in mid-July, with fluctuations before ending the quarter at $127K. Downloads peaked at 2.2K in late July, closing the quarter at 2.1K. Active users began at 9.2K in late June, fluctuated throughout the quarter, and ended at 8K.
For more detailed insights and data, visit Sensor Tower.